Streamalive
StreamAlive is a chat-first audience interaction tool for live sessions across Zoom, Teams, Google Meet, YouTube Live, Twitch, and in-person events. It uses AI to turn chat into polls, word clouds, maps, wheels, Q&A, and reports without sending people to separate apps.
Make a decision about Streamalive
- Already use it? Add Streamalive to Stack Autopsy — check cost, overlap and safe cancellations.
- Thinking about buying it? Ask AI Advisor — compare fit, alternatives and trade-offs.
- Want to leave it? Find a replacement — see feature losses and migration risks.
Pricing
- Free : Includes up to 3 presentations, unlimited sessions, 1 collaborator (edit/moderate only), 7-day reporting history, and 1,000 total AI credits.
- Starter : $40 per month; includes up to 3 themes, 30 presentations, hybrid sessions, 60-day reporting history, and 2,000 monthly AI credits.
- Pro : $100 per month; includes all Starter features plus branding, up to 2 collaborators, 180-day reporting history, and 6,000 monthly AI credits.
- Enterprise : Custom pricing; includes all Pro features plus personalized onboarding, SSO for members and participants, team roles (coming soon), adjustable data-keeping policy, and unlimited AI credits. Book a demo with the sales team to see all pricing options.
Features
- Chat-powered visuals: Polls, word clouds, Magic Maps, rating bars, spinner wheels, emojis, and tiles transform simple chat messages into live visuals.
- AI Interaction Generator and templates: Upload a deck or describe the topic and the tool proposes ready-to-run polls, questions, and activities from 1,700+ templates.
- Chat intelligence and analytics: Automatically captures questions, builds leaderboards, extracts links, summarizes busy chats, and produces shareable reports after each session.
- Integrations and presentation builder: Works with PowerPoint, Google Slides, Zoom, Teams, Google Meet, YouTube Live, Twitch, and a browser-based builder for full slide-plus-interaction sessions.
Use cases
- Corporate L&D and training teams: Using it to make compliance, sales, and onboarding sessions more interactive and measurable.
- Universities and schools: Supporting virtual lectures, review classes, and large cohorts where chat normally moves too fast to follow.
- Consultants, coaches, and facilitators: Running client workshops and masterminds with live polls, Q&A, and visual feedback.
- Marketers and event organizers: Turning webinars, launches, and community calls into two-way conversations instead of slide monologues.
- Uncommon Use Cases: Used by religious and spirituality groups for participatory sermons and study circles; Adopted by gaming communities for viewer-controlled challenges and live stunts.